DS4003 Art and Design: Digital Applications

MODULE CODE: DS4003             LEVEL: 4                     CREDITS: 30     

TITLE:                                                 Art and Design: Digital Applications   

PRE-REQUISITES:                         None

CO-REQUISITES:                            None 

MODULE SUMMARY (INDICATIVE)

Digital Applications provides intensive workshops in key art and design software. The module’s main features will introduce students to a range of current software, (like Photoshop, InDesign, Cinema 4D, After Effects). Projects and assignments are set which present visual problems for solution by the use of appropriate software. Students will be able to identify, select and use the software that is most effective for 2D, 3D and 4D art and design outcomes. In particular the ways in which digital solutions can be an integral part of visual problem solving are explored. The module enables students to manipulate imagery digitally. Design principles will include the use of typography and word/image relationships for use as hard copy as well as digital screen based use. Students will be able to construct their own website and be introduced to on-line resources and networks.

AIMS (DEFINITIVE)

  • To introduce current software with its use and implications for art and design.
  • To ensure confident use of digital processes and their integration in art and design practice.
  • To enable digital solutions to be used as a means of visual communication and expression.
  • To introduce online resources for research, development and use in art and design.

LEARNING OUTCOMES (DEFINITIVE)

On successful completion of the module, students will be able to:

  • Demonstrate an effective use of art and design software.
  • Demonstrate effective use of digital hardware and associated technologies.
  • Produce and present creative digital solutions to art and design problems.
  • Create on-line art and design presentations and resources.
  • Manage and evaluate their own use of digital applications.

CURRICULUM CONTENT (INDICATIVE)

  • The key features and uses of art and design software (like Photoshop, InDesign Cinema 4D and After Effects).
  • The digital manipulation of imagery from primary and secondary sources.
  • Working with screen based outcomes.
  • Digital process for hardcopy.
  • Word, image and interactivity – designing, creating and maintaining websites.
  • Using digital applications for research, communication and expression.
  • Evaluating digital applications.

TEACHING AND LEARNING STRATEGY (INDICATIVE)

Assignments will be set which enable students to use a range of art and design software. Initially these will be structured to provide the necessary skill base using particular applications but then move on to more individual, creative problem solving. Students will produce digital work that is designed for screen-based use, for online use and for hard copy. Seminars will be used for group discussion and individual presentations which contextualise digital applications.  In teaching block two, the module will key into the DS4001 Art and Design: Interdisciplinary Practice module, providing students with the opportunity to integrate learning and visual problem solving across the entire programme, and facilitate the compilation of a more cohesive body of work.

BREAKDOWN OF TEACHING AND LEARNING HOURS

DEFINITIVE KIS CATEGORY INDICATIVE DESCRIPTION HOURS
Scheduled learning and teaching Studio tutorials, workshops, critiques and group presentations

50

Guided independent study Self-directed study and access to workshops with technical support

250

Study abroad / placement N/A

TOTAL HOURS

(number of credits x 10)

300

ASSESSMENT STRATEGY (INDICATIVE)

Work produced as part of the introductions to software / hardware will be formatively assessed through verbal feedback as completed. Assignments, which cover the range of learning outcomes, will be formatively assessed as the work progresses. The final summative assessment will be based on the submission of suitable body of work at the end of the module.

MAPPING OF LEARNING OUTCOMES TO ASSESSMENT STRATEGY (INDICATIVE)

LEARNING OUTCOMEOn completion of the module, students will be able to: ASSESSMENT STRATEGY
1) Demonstrate an effective use of art and design software.  Individual assignments formatively assessed, leading to final summative assessment through the submission of a body of work.
2) Demonstrate effective use of digital hardware and associated technologies.  Individual assignments formatively assessed, leading to final summative assessment through the submission of a body of work.
3) Produce and present creative digital solutions to art and design problems.  Individual assignments formatively assessed, leading to final summative assessment through the submission of a body of work.
4) Create online art and design presentations and resources.  Individual assignments formatively assessed, leading to final summative assessment through the submission of a body of work.
5) Manage and evaluate their own use of digital applications.  Continuous evaluation of their use of digital technologies to be posted in a suitable digital form online.  Formatively assessed as work progresses, and summatively assessed at the end of the module.20%

BREAKDOWN OF MAJOR CATEGORIES OF ASSESSMENT

DEFINITIVE KIS CATEGORY INDICATIVE DESCRIPTION PERCENTAGE
Written Exam
Practical Exam
Coursework Summative assessment through the submission of a body of work, and online evaluation. 80 / 20

Total

100%

ACHIEVING A PASS (DEFINITIVE)

It IS NOT a requirement that any major assessment category is passed separately in order to achieve an overall pass for the module

BIBLIOGRAPHY (INDICATIVE):

Core Text(s):

Spiller, N. (2002) Cyber Reader: Critical Writings for the Digital Era, Phaidon Press Ltd. London

Colson, R. (2007) The Fundamentals of Digital Art, AVA publishing

Recommended Reading:

Lieser, W. (2010) Art Pocket Digital Art, H.F. Ullmann Publishing, Berlin

Szabo, M. (2012) Cinema 4D R13 Cookbook, PACKT Publishing

Smith, J. (2010) Adobe After Effects CS5 Digital Classroom, John Wiley & Sons

Johnson, S, (2010) Brilliant Illustrator CS5, Prentice Hall

D.A.M (2012) Digital Art Museum [Internet] Available from: <http://dam.org/home> [Accessed 25th May 2012]

Martin Perhiniak (2011) Photoshop Basix course [Internet] Available from: <http://psd.tutsplus.com/sessions/photoshop-basix> [Accessed 25th may 2012]

Kramer, A. (2012) TUTORIALS FOR VFX & MOTION GRAPHICS [Internet] Available from: <http://www.videocopilot.net/tutorials> [Accessed 25th May 2012]

Campbell, N. (2012) Cinema 4D Tutorials [Internet] Available from: <http://greyscalegorilla.com/blog/category/cinema4d> [Accessed May 25th 2012]

Adobe Ltd. (2012) Layers magazine [Internet] Available from: <http://layersmagazine.com> [Accessed May 25th 2012]