year 1 > semester 1
200 hours learning hours
an introduction to digital art history, its practice, theory and beginnings. The module will examine the genre of digital art and trace the relationship between art and technology from the Italian Renaissance to the present day. The module will also include an introduction to research and presentation techniques.
the module consists of 34 contact hours (lectures and seminar time). In your timetable this will approximately work out as 3 contact hours per week; 2 hours with gerda van week and 1 hour workshop with andy bossom
in addition to that students are required to invest another 10 hours (min) per week in independent study and research attendance at lectures and seminars will be carefully monitored to make sure that students are taking full advantage of the opportunities offered.
gerda van wyk > email >in college thursday and friday
andy bossom > email@example.com
aims and outcomes
the aims of this module are to:
- to encourage students to explore the history, ideas and techniques of art and technology
- to identify a common language in ‘research terminology’ for Digital Arts vital for its identity and future progress
- identify a framework for inquiry as well as acknowledge current cultural contexts
- research hybrid genres.
all sessions are 1 hour lecture – 1 hour discussion/seminar
help with written work and research skills are available during the seminar sessions
use in conjunction with the course calendar
- Week 1 Introduction to the Module / Explanation of Assignments
- Week 2 What is art? A brief history / Museum Visit
The Renaissance and humanism
The Industrial Revolution
The Armory Show
Art and Technology today
- Week 3 What is Research? An overview of some essential paradigms
- Week 4 Representation Plato et al.
Narrative non-linearity vs. linearity
- Week 5 Science art engineering, from myth to automata
- Week 6 Performance
Nam June Paik
- Week 7 Games
- Week 8 Digital vs. Physical Installations etc.
Rauschenberg / Kluver and the Armory Show
Week 9 Digital Painting VR
- Week 10 Digital Art and Fantasy
- Week 11 Programming and Intelligence
- Week 12 Context and Site-specificity where is your audience?
- Week 13 Is digital art really “art” — Conclusion
- Week 14 No Lecture
Art, time & Technology by Charlie Gere
Being Digital by Nicholas Negroponte
Stephen Wilson, Information Arts, MIT Press 2002
studying the Digital Art Processes module, the student will encounter a variety of learning activities: Lectures, practical workshops, demonstrations and periods of self study (we recommend 12 hrs per week). Thus we encourage a variety of learning styles:
the course will disseminate ideas and information, demonstrations, step by step exercises and one to one tutorials help to develop the learner’s practical and conceptual skills in the workshops
the specific advice and guidance given in the workshops is often the starting point for further research in the self study time
the module is supported by appropriate lsds sessions.
assignment 1 – essay
Length: 1000 words web based essay
Timing: submitted in week 7
Assessor: Module tutors
Imagine you are curating an exhibition for an art gallery. You have to research the work of two artists by visiting art galleries and web sites. Pick two artists from your research whose work in some way incorporates digital media and write an essay of 1000 words, with illustrations comparing their work. You may have chosen artists who use similar techniques and technologies or who have very different backgrounds and messages to convey. They may be from different continents and have different cultural backgrounds. The artists can be ancient or modern. If they have a web site e-mail them and engage them in your project, perhaps you can even quote them in your essay.
You must also submit an electronic workbook which will continue into semester 2.
The Electronic Workbook
The electronic workbook should record, document and reflect upon all the work you do on the module. It should include the work you do in the sessions, in your own time and your research around the area. It can include things that didn’t work and avenues you have abandoned alongside your progress to the final outcome.
A blog is an ideal vehicle to record this. if you use one blog across all modules be sure to use categories to separate the modules out
In keeping with University undergraduate regulations, student must attempt each component of formal assessment and achieve an overall mark for the module of at least 40%
grading criteria 1
assignment 2 – presentation
Length: 5 minutes
Timing: Distributed in week 7 and presentations made in week 13,14,15
Assessor: Module tutors
Your aim in the presentation will be to share your research with the class. Your method will use a simple and straightforward framework and you will make sure your supporting material bears directly on the work of the artists you are presenting. You will decide on the precise nature of the digital artwork you wish to explain and frame it into a short simple sentence and focus on it throughout. Your presentation should define your understanding of what digital art is through reference to historical context, future possibilities and your own interests.
grading criteria 2